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Nicholas Saarela

A devoted game developer and a Master of Science in AI and Graphics Research. I have a strong passion for creating worlds and immersive experiences that players will love.

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My Research

For my master's thesis I developed an optimization pipeline for generating poses for 3D human characters based on user provided text prompts, such that the silhouettes of the characters resemble the given prompts. My current research project is a continuation of what started with my thesis - "CLIP-Guided Human Pose Optimization for Virtual Shadow Puppetry" - which can be found behind this link.

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